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GeForce GTX 1050 3GB vs Radeon HD 3850 X2

Intro

The GeForce GTX 1050 3GB comes with core clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 3850 X2, which uses a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 memory is set to run at a frequency of 828 MHz on this specific card. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2, in theory, should be much faster than the GeForce GTX 1050 3GB in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 19968 (23%)

Texel Rate

The GeForce GTX 1050 3GB is quite a bit (approximately 213%) more effective at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 45440 (213%)

Pixel Rate

The GeForce GTX 1050 3GB is a lot (approximately 56%) better at full screen anti-aliasing than the Radeon HD 3850 X2, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 12032 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

Radeon HD 3850 X2

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon HD 3850 X2
Manufacturer nVidia AMD
Year May 2018 Apr 4, 2008
Code Name GP107 RV670 PRO
Memory 3072 MB 512 MB (x2)
Core Speed 1392 MHz 668 MHz (x2)
Memory Speed 7000 MHz 1656 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 86016 MB/sec 105984 MB/sec
Texel Rate 66816 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Radeon HD 3850 X2

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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