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GeForce GTX 1050 3GB vs Radeon HD 4870 X2

Intro

The GeForce GTX 1050 3GB comes with a clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 96-bit memory bus, and uses a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 ROPs.

Compare those specs to the Radeon HD 4870 X2, which makes use of a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
Radeon HD 4870 X2 350 Watts
Difference: 275 Watts (367%)

Memory Bandwidth

The Radeon HD 4870 X2 should in theory be quite a bit faster than the GeForce GTX 1050 3GB in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 144384 (168%)

Texel Rate

The GeForce GTX 1050 3GB will be a small bit (more or less 11%) more effective at AF than the Radeon HD 4870 X2. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 6816 (11%)

Pixel Rate

The GeForce GTX 1050 3GB will be much (more or less 39%) more effective at AA than the Radeon HD 4870 X2, and able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 9408 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon HD 4870 X2
Manufacturer nVidia AMD
Year May 2018 Aug 12, 2008
Code Name GP107 R700
Memory 3072 MB 1024 MB (x2)
Core Speed 1392 MHz 750 MHz (x2)
Memory Speed 7000 MHz 3600 MHz (x2)
Power (Max TDP) 75 watts 350 watts
Bandwidth 86016 MB/sec 230400 MB/sec
Texel Rate 66816 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 768 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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