Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 7970
IntroThe GeForce GTX 1050 3GB has a clock speed of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 96-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 24 ROPs.Compare that to the Radeon HD 7970, which makes use of a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 RAM runs at a speed of 1375 MHz on this specific model. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 7970 should theoretically be quite a bit better than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe Radeon HD 7970 should be quite a bit (approximately 77%) better at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX 1050 3GB is a little bit (approximately 13%) better at full screen anti-aliasing than the Radeon HD 7970, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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