Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 7750
IntroThe GeForce GTX 1050 3GB comes with a core clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 96-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 24 ROPs.Compare those specs to the Radeon HD 7750, which has a clock frequency of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1050 3GB will be 19% quicker than the Radeon HD 7750 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB is much (approximately 161%) faster with regards to anisotropic filtering than the Radeon HD 7750. (explain)
Pixel RateThe GeForce GTX 1050 3GB is quite a bit (more or less 161%) faster with regards to AA than the Radeon HD 7750, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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