Compare any two graphics cards:
GeForce GT 640 DDR3 vs GeForce GTX 1050 3GB
IntroThe GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has set the core frequency at 900 MHz. The DDR3 memory is set to run at a frequency of 1782 MHz on this card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the GeForce GTX 1050 3GB, which makes use of a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this model. It features 768 SPUs as well as 48 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 3GB should perform quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)
Texel RateThe GeForce GTX 1050 3GB should be quite a bit (approximately 132%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)
Pixel RateThe GeForce GTX 1050 3GB will be much (about 132%) faster with regards to AA than the GeForce GT 640 DDR3, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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