Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 M365X
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 24 ROPs.Compare those specs to the Radeon R9 M365X, which uses a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 memory runs at a speed of 1125 MHz on this specific card. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 1050 3GB should theoretically perform a bit faster than the Radeon R9 M365X in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be quite a bit (about 81%) more effective at AF than the Radeon R9 M365X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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