Compare any two graphics cards:
GeForce GTX 1070 Ti vs Radeon HD 6750 1GB
IntroThe GeForce GTX 1070 Ti uses a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific card. It features 2432 SPUs as well as 152 TAUs and 64 ROPs.Compare all of that to the Radeon HD 6750 1GB, which comes with a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1070 Ti should be quite a bit faster than the Radeon HD 6750 1GB overall. (explain)
Texel RateThe GeForce GTX 1070 Ti will be quite a bit (more or less 836%) faster with regards to texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1070 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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