Compare any two graphics cards:
GeForce GTX 1070 Ti vs GeForce GTX 560 Ti 448
IntroThe GeForce GTX 1070 Ti comes with a clock frequency of 1607 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit bus, and makes use of a 16 nm design. It is made up of 2432 SPUs, 152 Texture Address Units, and 64 Raster Operation Units.Compare that to the GeForce GTX 560 Ti 448, which has a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1070 Ti will be 82% faster than the GeForce GTX 560 Ti 448 overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 1070 Ti is quite a bit (more or less 496%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1070 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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