Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon RX Vega 64

Intro

The Geforce GTX 680 comes with clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 RAM works at a frequency of 1890 MHz on this specific card. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Geforce GTX 680 7650 points
Difference: 14336 (187%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon RX Vega 64 295 Watts
Difference: 100 Watts (51%)

Memory Bandwidth

The Radeon RX Vega 64, in theory, should be a lot faster than the Geforce GTX 680 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 303155 (158%)

Texel Rate

The Radeon RX Vega 64 will be much (more or less 148%) more effective at AF than the Geforce GTX 680. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 190464 (148%)

Pixel Rate

The Radeon RX Vega 64 is quite a bit (approximately 148%) faster with regards to anti-aliasing than the Geforce GTX 680, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 47616 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon RX Vega 64
Manufacturer nVidia AMD
Year March 2012 August 2017
Code Name GK104 Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 1006 MHz 1247 MHz
Memory Speed 6008 MHz 1890 MHz
Power (Max TDP) 195 watts 295 watts
Bandwidth 192256 MB/sec 495411 MB/sec
Texel Rate 128768 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1536 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield