Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Radeon RX Vega 56

Intro

The GeForce GTX 660 Ti comes with a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the Radeon RX Vega 56, which uses a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 memory is set to run at a frequency of 1600 MHz on this particular card. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 660 Ti 6013 points
Difference: 14998 (249%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon RX Vega 56 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 56 should perform quite a bit faster than the GeForce GTX 660 Ti overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 275430 (191%)

Texel Rate

The Radeon RX Vega 56 will be quite a bit (approximately 153%) faster with regards to anisotropic filtering than the GeForce GTX 660 Ti. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 156464 (153%)

Pixel Rate

The Radeon RX Vega 56 is quite a bit (about 237%) better at anti-aliasing than the GeForce GTX 660 Ti, and also able to handle higher screen resolutions without losing too much performance. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 52024 (237%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year August 2012 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1156 MHz
Memory Speed 6000 MHz 1600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 144000 MB/sec 419430 MB/sec
Texel Rate 102480 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1344 3584
Texture Mapping Units 112 224
Render Output Units 24 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield