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GeForce GTX 1050 Ti vs Radeon RX Vega 64

Intro

The GeForce GTX 1050 Ti comes with clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX Vega 64, which comes with a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1050 Ti 7734 points
Difference: 14252 (184%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon RX Vega 64 295 Watts
Difference: 220 Watts (293%)

Memory Bandwidth

The Radeon RX Vega 64 should theoretically perform much faster than the GeForce GTX 1050 Ti in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 380723 (332%)

Texel Rate

The Radeon RX Vega 64 should be much (about 416%) better at texture filtering than the GeForce GTX 1050 Ti. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 257312 (416%)

Pixel Rate

The Radeon RX Vega 64 should be much (more or less 93%) faster with regards to AA than the GeForce GTX 1050 Ti, and also capable of handling higher screen resolutions more effectively. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 38528 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year October 2016 August 2017
Code Name GP107-400 Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1290 MHz 1247 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 75 watts 295 watts
Bandwidth 114688 MB/sec 495411 MB/sec
Texel Rate 61920 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 48 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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