Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Geforce GTX 1080 Ti vs Radeon RX Vega 64

Intro

The Geforce GTX 1080 Ti has a GPU core clock speed of 1480 MHz, and the 11264 MB of GDDR5X memory is set to run at 1376 MHz through a 352-bit bus. It also features 3584 Stream Processors, 224 Texture Address Units, and 88 Raster Operation Units.

Compare those specifications to the Radeon RX Vega 64, which comes with a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon RX Vega 64 21986 points
Difference: 5643 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 1080 Ti 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Theoretically, the Geforce GTX 1080 Ti should perform just a bit faster than the Radeon RX Vega 64 in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 205 (0%)

Texel Rate

The Geforce GTX 1080 Ti is a small bit (more or less 4%) faster with regards to anisotropic filtering than the Radeon RX Vega 64. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 12288 (4%)

Pixel Rate

The Geforce GTX 1080 Ti will be quite a bit (approximately 63%) better at AA than the Radeon RX Vega 64, and also will be capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 50432 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 1080 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year March 2017 August 2017
Code Name GP102 Vega 10 XT
Memory 11264 MB 8192 MB
Core Speed 1480 MHz 1247 MHz
Memory Speed 11008 MHz 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 495616 MB/sec 495411 MB/sec
Texel Rate 331520 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 88 64
Bus Type GDDR5X HBM2
Bus Width 352-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield