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Radeon RX Vega 64 vs Radeon Vega Frontier Edition

Intro

The Radeon RX Vega 64 uses a 14 nm design. AMD has clocked the core frequency at 1247 MHz. The HBM2 memory is set to run at a frequency of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

Compare all that to the Radeon Vega Frontier Edition, which features core clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon Vega Frontier Edition 21379 points
Difference: 607 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 64 295 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 5 Watts (2%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition will be 0% faster than the Radeon RX Vega 64 in general, due to its higher data rate. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 41 (0%)

Texel Rate

The Radeon Vega Frontier Edition will be just a bit (approximately 11%) more effective at texture filtering than the Radeon RX Vega 64. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 34560 (11%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon Vega Frontier Edition is superior to the Radeon RX Vega 64, but only just. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 8640 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX Vega 64

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX Vega 64 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year August 2017 June 2017
Code Name Vega 10 XT Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1247 MHz 1382 MHz
Memory Speed 1890 MHz 1890 MHz
Power (Max TDP) 295 watts 300 watts
Bandwidth 495411 MB/sec 495452 MB/sec
Texel Rate 319232 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 79808 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 4096 4096
Texture Mapping Units 256 256
Render Output Units 64 64
Bus Type HBM2 HBM2
Bus Width 2048-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 12500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon RX Vega 64

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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