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Radeon RX Vega 64 vs Radeon Vega Frontier Edition

Intro

The Radeon RX Vega 64 uses a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory works at a frequency of 1890 MHz on this card. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

Compare all of that to the Radeon Vega Frontier Edition, which comes with GPU clock speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon Vega Frontier Edition 21379 points
Difference: 607 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 64 295 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 5 Watts (2%)

Memory Bandwidth

The Radeon Vega Frontier Edition should theoretically be a little bit faster than the Radeon RX Vega 64 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 41 (0%)

Texel Rate

The Radeon Vega Frontier Edition is just a bit (about 11%) faster with regards to AF than the Radeon RX Vega 64. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 34560 (11%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is a better choice, though not by far. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 8640 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX Vega 64

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX Vega 64 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year August 2017 June 2017
Code Name Vega 10 XT Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1247 MHz 1382 MHz
Memory Speed 1890 MHz 1890 MHz
Power (Max TDP) 295 watts 300 watts
Bandwidth 495411 MB/sec 495452 MB/sec
Texel Rate 319232 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 79808 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 4096 4096
Texture Mapping Units 256 256
Render Output Units 64 64
Bus Type HBM2 HBM2
Bus Width 2048-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 12500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon RX Vega 64

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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