Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Radeon RX Vega 64 vs Radeon Vega Frontier Edition

Intro

The Radeon RX Vega 64 comes with core clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

Compare all of that to the Radeon Vega Frontier Edition, which features core clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21932 points
Radeon Vega Frontier Edition 21404 points
Difference: 528 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 64 295 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 5 Watts (2%)

Memory Bandwidth

In theory, the Radeon Vega Frontier Edition should perform a small bit faster than the Radeon RX Vega 64 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 41 (0%)

Texel Rate

The Radeon Vega Frontier Edition is a little bit (about 11%) better at texture filtering than the Radeon RX Vega 64. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 34560 (11%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is a better choice, though only just barely. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 8640 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon RX Vega 64

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon RX Vega 64 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year August 2017 June 2017
Code Name Vega 10 XT Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1247 MHz 1382 MHz
Memory Speed 1890 MHz 1890 MHz
Power (Max TDP) 295 watts 300 watts
Bandwidth 495411 MB/sec 495452 MB/sec
Texel Rate 319232 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 79808 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 4096 4096
Texture Mapping Units 256 256
Render Output Units 64 64
Bus Type HBM2 HBM2
Bus Width 2048-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 12500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon RX Vega 64

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield