Compare any two graphics cards:
VS

Radeon R7 260X vs Radeon RX Vega 56

Intro

The Radeon R7 260X features a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon RX Vega 56, which features a clock speed of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also makes use of a 2048-bit bus, and makes use of a 14 nm design. It features 3584 SPUs, 224 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon R7 260X 4381 points
Difference: 16630 (380%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX Vega 56 210 Watts
Difference: 95 Watts (83%)

Memory Bandwidth

The Radeon RX Vega 56 should theoretically be much faster than the Radeon R7 260X in general. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 315430 (303%)

Texel Rate

The Radeon RX Vega 56 should be a lot (about 320%) better at texture filtering than the Radeon R7 260X. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 197344 (320%)

Pixel Rate

The Radeon RX Vega 56 should be quite a bit (about 320%) better at full screen anti-aliasing than the Radeon R7 260X, and also should be able to handle higher screen resolutions better. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 56384 (320%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R7 260X Radeon RX Vega 56
Manufacturer AMD AMD
Year October 2013 September 2017
Code Name Bonaire XTX Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 1100 MHz 1156 MHz
Memory Speed 6500 MHz 1600 MHz
Power (Max TDP) 115 watts 210 watts
Bandwidth 104000 MB/sec 419430 MB/sec
Texel Rate 61600 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 896 3584
Texture Mapping Units 56 224
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield