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GeForce GTX 950 vs Radeon RX Vega 56

Intro

The GeForce GTX 950 has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 memory runs at a speed of 1600 MHz on this card. It features 3584 SPUs as well as 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 950 6536 points
Difference: 14475 (221%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon RX Vega 56 210 Watts
Difference: 120 Watts (133%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 should perform quite a bit faster than the GeForce GTX 950 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 313702 (297%)

Texel Rate

The Radeon RX Vega 56 is a lot (about 427%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 209792 (427%)

Pixel Rate

The Radeon RX Vega 56 should be much (approximately 126%) better at anti-aliasing than the GeForce GTX 950, and also will be capable of handling higher resolutions better. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 41216 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX Vega 56
Manufacturer nVidia AMD
Year August 2015 September 2017
Code Name GM206 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 1024 MHz 1156 MHz
Memory Speed 6608 MHz 1600 MHz
Power (Max TDP) 90 watts 210 watts
Bandwidth 105728 MB/sec 419430 MB/sec
Texel Rate 49152 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 48 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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