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Radeon RX 480 vs Radeon RX Vega 56

Intro

The Radeon RX 480 comes with a GPU core clock speed of 1120 MHz, and the 8192 MB of GDDR5 memory is set to run at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX Vega 56, which features core speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon RX 480 13349 points
Difference: 7662 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Radeon RX Vega 56 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

The Radeon RX Vega 56 should in theory perform much faster than the Radeon RX 480 in general. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 157286 (60%)

Texel Rate

The Radeon RX Vega 56 should be quite a bit (about 61%) better at anisotropic filtering than the Radeon RX 480. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 97664 (61%)

Pixel Rate

The Radeon RX Vega 56 will be a lot (about 106%) more effective at FSAA than the Radeon RX 480, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 38144 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 480

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 480 Radeon RX Vega 56
Manufacturer AMD AMD
Year June 2016 September 2017
Code Name Polaris 10 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1120 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 262144 MB/sec 419430 MB/sec
Texel Rate 161280 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 35840 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2304 3584
Texture Mapping Units 144 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon RX 480

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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