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GeForce GTX 1050 Ti vs Radeon RX Vega 56

Intro

The GeForce GTX 1050 Ti features a clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 memory is set to run at a speed of 1600 MHz on this particular card. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1050 Ti 7734 points
Difference: 13277 (172%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon RX Vega 56 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 56 should in theory be quite a bit superior to the GeForce GTX 1050 Ti in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 304742 (266%)

Texel Rate

The Radeon RX Vega 56 should be much (more or less 318%) better at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 197024 (318%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is superior to the GeForce GTX 1050 Ti, by far. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 32704 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year October 2016 September 2017
Code Name GP107-400 Vega 10 XL
Memory 4096 MB 8192 MB
Core Speed 1290 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 419430 MB/sec
Texel Rate 61920 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 48 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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