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GeForce GTX 1050 Ti vs Radeon RX Vega 56

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 768 SPUs along with 48 TAUs and 32 ROPs.

Compare that to the Radeon RX Vega 56, which features clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1050 Ti 7734 points
Difference: 13277 (172%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon RX Vega 56 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 56 should perform much faster than the GeForce GTX 1050 Ti in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 304742 (266%)

Texel Rate

The Radeon RX Vega 56 is much (approximately 318%) more effective at texture filtering than the GeForce GTX 1050 Ti. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 197024 (318%)

Pixel Rate

The Radeon RX Vega 56 will be quite a bit (more or less 79%) better at AA than the GeForce GTX 1050 Ti, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 32704 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year October 2016 September 2017
Code Name GP107-400 Vega 10 XL
Memory 4096 MB 8192 MB
Core Speed 1290 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 419430 MB/sec
Texel Rate 61920 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 48 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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