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Nvidia Titan Xp vs Radeon RX Vega 56

Intro

The Nvidia Titan Xp has a GPU core clock speed of 1582 MHz, and the 12288 MB of GDDR5X memory is set to run at 1426 MHz through a 384-bit bus. It also features 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.

Compare all that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core speed at 1156 MHz. The HBM2 RAM works at a speed of 1600 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Radeon RX Vega 56 21011 points
Difference: 6927 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Nvidia Titan Xp 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Performance-wise, the Nvidia Titan Xp should theoretically be quite a bit better than the Radeon RX Vega 56 overall. (explain)

Nvidia Titan Xp 560845 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 141415 (34%)

Texel Rate

The Nvidia Titan Xp will be quite a bit (approximately 47%) better at anisotropic filtering than the Radeon RX Vega 56. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 120736 (47%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Nvidia Titan Xp is the winner, and very much so. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 77888 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Nvidia Titan Xp

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan Xp Radeon RX Vega 56
Manufacturer nVidia AMD
Year April 2017 September 2017
Code Name GP102 Vega 10 XL
Memory 12288 MB 8192 MB
Core Speed 1582 MHz 1156 MHz
Memory Speed 11408 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 560845 MB/sec 419430 MB/sec
Texel Rate 379680 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 3840 3584
Texture Mapping Units 240 224
Render Output Units 96 64
Bus Type GDDR5X HBM2
Bus Width 384-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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