Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX Vega 56
IntroThe GeForce GT 1030 comes with a core clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 64-bit memory bus, and makes use of a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.Compare all that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core speed at 1156 MHz. The HBM2 memory is set to run at a frequency of 1600 MHz on this specific card. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX Vega 56 should be 753% quicker than the GeForce GT 1030 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX Vega 56 is a lot (about 540%) more effective at AF than the GeForce GT 1030. (explain)
Pixel RateThe Radeon RX Vega 56 is a lot (more or less 266%) better at full screen anti-aliasing than the GeForce GT 1030, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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