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GeForce 8800 GT 1GB vs Radeon HD 3850 256MB
IntroThe GeForce 8800 GT 1GB makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this card. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare that to the Radeon HD 3850 256MB, which has a GPU core clock speed of 668 MHz, and 256 MB of GDDR3 memory set to run at 828 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GT 1GB should perform a small bit faster than the Radeon HD 3850 256MB overall. (explain)
Texel RateThe GeForce 8800 GT 1GB will be much (more or less 214%) more effective at anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 3850 256MB is superior to the GeForce 8800 GT 1GB, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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