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GeForce GTX 980 Ti vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 980 Ti has a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It features 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

Compare all of that to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 memory is set to run at a frequency of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 980 Ti 17120 points
Difference: 4259 (25%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The Radeon Vega Frontier Edition, in theory, should be much faster than the GeForce GTX 980 Ti overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 159452 (47%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (approximately 101%) faster with regards to anisotropic filtering than the GeForce GTX 980 Ti. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 177792 (101%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 Ti is superior to the Radeon Vega Frontier Edition, but only just. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 7552 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year June 2015 June 2017
Code Name GM200 Vega 10 XTX
Memory 6144 MB 16384 MB
Core Speed 1000 MHz 1382 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 495452 MB/sec
Texel Rate 176000 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2816 4096
Texture Mapping Units 176 256
Render Output Units 96 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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