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GeForce GTX 950 vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 950 has a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon Vega Frontier Edition, which has a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 950 6536 points
Difference: 14843 (227%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 210 Watts (233%)

Memory Bandwidth

Theoretically, the Radeon Vega Frontier Edition should be much faster than the GeForce GTX 950 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 389724 (369%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (more or less 620%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 304640 (620%)

Pixel Rate

The Radeon Vega Frontier Edition is a lot (more or less 170%) better at FSAA than the GeForce GTX 950, and should be able to handle higher screen resolutions while still performing well. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 55680 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year August 2015 June 2017
Code Name GM206 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1024 MHz 1382 MHz
Memory Speed 6608 MHz 1890 MHz
Power (Max TDP) 90 watts 300 watts
Bandwidth 105728 MB/sec 495452 MB/sec
Texel Rate 49152 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 48 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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