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GeForce GTX 950 vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 950 has core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon Vega Frontier Edition, which has clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 950 6536 points
Difference: 14843 (227%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 210 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition will be 369% faster than the GeForce GTX 950 in general, due to its higher bandwidth. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 389724 (369%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (approximately 620%) better at AF than the GeForce GTX 950. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 304640 (620%)

Pixel Rate

The Radeon Vega Frontier Edition will be a lot (approximately 170%) faster with regards to AA than the GeForce GTX 950, and will be able to handle higher resolutions without slowing down too much. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 55680 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year August 2015 June 2017
Code Name GM206 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1024 MHz 1382 MHz
Memory Speed 6608 MHz 1890 MHz
Power (Max TDP) 90 watts 300 watts
Bandwidth 105728 MB/sec 495452 MB/sec
Texel Rate 49152 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 48 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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