Compare any two graphics cards:
VS

Radeon R9 295X2 vs Radeon RX Vega 64

Intro

The Radeon R9 295X2 comes with a GPU clock speed of 1018 MHz, and the 4096 MB of GDDR5 memory runs at 1250 MHz through a 512-bit bus. It also is comprised of 2816 SPUs, 176 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 RAM works at a frequency of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R9 295X2 21205 points
Difference: 781 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 64 295 Watts
Radeon R9 295X2 500 Watts
Difference: 205 Watts (69%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should be quite a bit faster than the Radeon RX Vega 64 in general. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 144589 (29%)

Texel Rate

The Radeon R9 295X2 will be a little bit (more or less 12%) more effective at texture filtering than the Radeon RX Vega 64. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 39104 (12%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 295X2 is superior to the Radeon RX Vega 64, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 50496 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon R9 295X2

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R9 295X2 Radeon RX Vega 64
Manufacturer AMD AMD
Year April 2014 August 2017
Code Name Vesuvius Vega 10 XT
Memory 4096 MB (x2) 8192 MB
Core Speed 1018 MHz (x2) 1247 MHz
Memory Speed 5000 MHz (x2) 1890 MHz
Power (Max TDP) 500 watts 295 watts
Bandwidth 640000 MB/sec 495411 MB/sec
Texel Rate 358336 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 130304 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2816 (x2) 4096
Texture Mapping Units 176 (x2) 256
Render Output Units 64 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 512-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 6200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon R9 295X2

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield