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GeForce GTX 960M vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 960M has a GPU clock speed of 1096 MHz, and the 2048 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 memory works at a speed of 1890 MHz on this specific model. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 960M 4350 points
Difference: 17029 (391%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should in theory be a lot superior to the GeForce GTX 960M overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 431452 (674%)

Texel Rate

The Radeon Vega Frontier Edition is much (more or less 707%) better at anisotropic filtering than the GeForce GTX 960M. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 309952 (707%)

Pixel Rate

The Radeon Vega Frontier Edition is quite a bit (approximately 404%) more effective at anti-aliasing than the GeForce GTX 960M, and will be able to handle higher screen resolutions better. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 70912 (404%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year March 12 2015 June 2017
Code Name GM107 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1096 MHz 1382 MHz
Memory Speed 4000 MHz 1890 MHz
Power (Max TDP) 65 watts 300 watts
Bandwidth 64000 MB/sec 495452 MB/sec
Texel Rate 43840 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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