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Radeon RX 480 vs Radeon Vega Frontier Edition

Intro

The Radeon RX 480 features a GPU core clock speed of 1120 MHz, and the 8192 MB of GDDR5 memory runs at 2000 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon Vega Frontier Edition, which features GPU core speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX 480 13349 points
Difference: 8030 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

In theory, the Radeon Vega Frontier Edition should be much faster than the Radeon RX 480 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 233308 (89%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (about 119%) more effective at AF than the Radeon RX 480. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 192512 (119%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon Vega Frontier Edition is the winner, by far. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 52608 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 480

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 480 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year June 2016 June 2017
Code Name Polaris 10 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1120 MHz 1382 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 150 watts 300 watts
Bandwidth 262144 MB/sec 495452 MB/sec
Texel Rate 161280 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 35840 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2304 4096
Texture Mapping Units 144 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon RX 480

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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