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Radeon RX 550 vs Radeon Vega Frontier Edition

Intro

The Radeon RX 550 features a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon Vega Frontier Edition, which comes with GPU clock speed of 1382 MHz, and 16384 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX 550 3507 points
Difference: 17872 (510%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 250 Watts (500%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition should be 332% quicker than the Radeon RX 550 overall, because of its higher data rate. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 380764 (332%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (more or less 905%) better at anisotropic filtering than the Radeon RX 550. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 318592 (905%)

Pixel Rate

The Radeon Vega Frontier Edition will be much (more or less 403%) faster with regards to FSAA than the Radeon RX 550, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 70848 (403%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 550

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 550 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year April 2017 June 2017
Code Name Polaris 12 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1100 MHz 1382 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 50 watts 300 watts
Bandwidth 114688 MB/sec 495452 MB/sec
Texel Rate 35200 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 512 4096
Texture Mapping Units 32 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 2200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon RX 550

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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