Compare any two graphics cards:
Radeon RX 550 vs Radeon Vega Frontier Edition
IntroThe Radeon RX 550 features a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare that to the Radeon Vega Frontier Edition, which comes with GPU clock speed of 1382 MHz, and 16384 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon Vega Frontier Edition should be 332% quicker than the Radeon RX 550 overall, because of its higher data rate. (explain)
Texel RateThe Radeon Vega Frontier Edition will be quite a bit (more or less 905%) better at anisotropic filtering than the Radeon RX 550. (explain)
Pixel RateThe Radeon Vega Frontier Edition will be much (more or less 403%) faster with regards to FSAA than the Radeon RX 550, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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