Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 3850 256MB
Intro
The GeForce 8800 GTS (G92) features a GPU core speed of 650 MHz, and the 512 MB of GDDR3 RAM is set to run at 970 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.
Compare those specs to the Radeon HD 3850 256MB, which comes with GPU clock speed of 668 MHz, and 256 MB of GDDR3 memory running at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 3850 256MB |
|
75 Watts |
| GeForce 8800 GTS (G92) |
|
135 Watts |
| |
Difference: 60 Watts (80%)
|
|
Memory Bandwidth
The GeForce 8800 GTS (G92) should in theory be a little bit faster than the Radeon HD 3850 256MB in general. (explain)
| GeForce 8800 GTS (G92) |
|
62080 MB/sec |
| Radeon HD 3850 256MB |
|
52992 MB/sec |
| |
Difference: 9088 (17%)
|
|
Texel Rate
The GeForce 8800 GTS (G92) will be a lot (approximately 289%) better at anisotropic filtering than the Radeon HD 3850 256MB. (
explain)
| GeForce 8800 GTS (G92) |
|
41600 Mtexels/sec |
| Radeon HD 3850 256MB |
|
10688 Mtexels/sec |
| |
Difference: 30912 (289%)
|
|
Pixel Rate
If using a high screen resolution is important to you, then the Radeon HD 3850 256MB is a better choice, but only just. (
explain)
| Radeon HD 3850 256MB |
|
10688 Mpixels/sec |
| GeForce 8800 GTS (G92) |
|
10400 Mpixels/sec |
| |
Difference: 288 (3%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G92)
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 3850 256MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G92) |
Radeon HD 3850 256MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Dec 2007 |
Nov 19, 2007 |
| Code Name
| G92 |
RV670 PRO |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16/AGP 8x |
| Memory
| 512 MB |
256 MB |
| Core Speed
| 650 MHz |
668 MHz |
| Shader Speed
| 1625 MHz |
(N/A) MHz |
| Memory Speed
| 970 MHz |
828 MHz |
| Unified Shaders
| 128 |
320(64x5) |
| Texture Mapping Units
| 64 |
16 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 135 watts |
75 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 62080 MB/sec |
52992 MB/sec |
| Texel Rate
| 41600 Mtexels/sec |
10688 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
10688 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead.
The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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