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GeForce 8800 GTS (G92) vs Radeon HD 3850 256MB

Intro

The GeForce 8800 GTS (G92) features a GPU core speed of 650 MHz, and the 512 MB of GDDR3 RAM is set to run at 970 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 3850 256MB, which comes with GPU clock speed of 668 MHz, and 256 MB of GDDR3 memory running at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 8800 GTS (G92) 42 FPS
Radeon HD 3850 256MB 27 FPS
Difference: 15 FPS (56%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 36 FPS
Radeon HD 3850 256MB 13 FPS
Difference: 23 FPS (177%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 59 FPS
Radeon HD 3850 256MB 32 FPS
Difference: 27 FPS (84%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 8800 GTS (G92) 45 FPS
Radeon HD 3850 256MB 21 FPS
Difference: 24 FPS (114%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 40 FPS
Radeon HD 3850 256MB 26 FPS
Difference: 14 FPS (54%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 51 FPS
Radeon HD 3850 256MB 31 FPS
Difference: 20 FPS (65%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 17 FPS
Radeon HD 3850 256MB 9 FPS
Difference: 8 FPS (89%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 35 FPS
Radeon HD 3850 256MB 15 FPS
Difference: 20 FPS (133%)

GeForce 8800 GTS (G92) wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 8800 GTS (G92) wins overall, by 151 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 8800 GTS (G92) 325 FPS
Radeon HD 3850 256MB 174 FPS
Difference: 151 FPS (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 256MB 75 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 60 Watts (80%)

Memory Bandwidth

The GeForce 8800 GTS (G92) should in theory be a little bit faster than the Radeon HD 3850 256MB in general. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 9088 (17%)

Texel Rate

The GeForce 8800 GTS (G92) will be a lot (approximately 289%) better at anisotropic filtering than the Radeon HD 3850 256MB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 30912 (289%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3850 256MB is a better choice, but only just. (explain)

Radeon HD 3850 256MB 10688 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 288 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3850 256MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 3850 256MB
Manufacturer nVidia ATi
Year Dec 2007 Nov 19, 2007
Code Name G92 RV670 PRO
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
Memory 512 MB 256 MB
Core Speed 650 MHz 668 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 970 MHz 828 MHz
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 135 watts 75 watts
Shader Model 4.0 4.1
Bandwidth 62080 MB/sec 52992 MB/sec
Texel Rate 41600 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10688 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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