Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GT 1030
IntroThe GeForce 9600 GSO 384MB uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specifications to the GeForce GT 1030, which uses a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 1030 should be much faster than the GeForce 9600 GSO 384MB overall. (explain)
Texel RateThe GeForce GT 1030 should be a lot (more or less 53%) faster with regards to AF than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe GeForce GT 1030 is quite a bit (about 207%) better at anti-aliasing than the GeForce 9600 GSO 384MB, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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