Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GT 1030

Intro

The GeForce 9800 GT 512MB comes with a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GT 1030, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this specific card. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 75 Watts (250%)

Memory Bandwidth

In theory, the GeForce 9800 GT 512MB is 17% faster than the GeForce GT 1030 overall, due to its greater bandwidth. (explain)

GeForce 9800 GT 512MB 57600 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 8448 (17%)

Texel Rate

The GeForce GT 1030 should be a small bit (approximately 20%) better at anisotropic filtering than the GeForce 9800 GT 512MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 6880 (20%)

Pixel Rate

The GeForce GT 1030 is quite a bit (approximately 111%) better at anti-aliasing than the GeForce 9800 GT 512MB, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 10640 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GT 1030
Manufacturer nVidia nVidia
Year July 2008 May 2017
Code Name G92a/b GP108-300
Memory 512 MB 2048 MB
Core Speed 600 MHz 1265 MHz
Memory Speed 1800 MHz 6008 MHz
Power (Max TDP) 105 watts 30 watts
Bandwidth 57600 MB/sec 49152 MB/sec
Texel Rate 33600 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 112 384
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 64-bit
Fab Process 65/55 nm 16 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield