Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4550 512MB
IntroThe GeForce GT 1030 has a clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 64-bit bus, and makes use of a 16 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon HD 4550 512MB, which comes with a GPU core clock speed of 600 MHz, and 512 MB of GDDR3 memory running at 800 MHz through a 64-bit bus. It also features 80(16x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 1030 should be 284% faster than the Radeon HD 4550 512MB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GT 1030 is much (about 743%) more effective at texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe GeForce GT 1030 should be a lot (about 743%) faster with regards to AA than the Radeon HD 4550 512MB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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