Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon HD 4650 512MB

Intro

The GeForce GT 1030 has core clock speeds of 1265 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 4650 512MB, which features a core clock frequency of 600 MHz and a DDR2 memory frequency of 500 MHz. It also features a 128-bit memory bus, and uses a 55 nm design. It features 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon HD 4650 512MB 55 Watts
Difference: 25 Watts (83%)

Memory Bandwidth

Theoretically, the GeForce GT 1030 should perform much faster than the Radeon HD 4650 512MB overall. (explain)

GeForce GT 1030 49152 MB/sec
Radeon HD 4650 512MB 16000 MB/sec
Difference: 33152 (207%)

Texel Rate

The GeForce GT 1030 should be quite a bit (approximately 111%) better at AF than the Radeon HD 4650 512MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
Radeon HD 4650 512MB 19200 Mtexels/sec
Difference: 21280 (111%)

Pixel Rate

The GeForce GT 1030 should be much (approximately 322%) more effective at anti-aliasing than the Radeon HD 4650 512MB, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon HD 4650 512MB 4800 Mpixels/sec
Difference: 15440 (322%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon HD 4650 512MB
Manufacturer nVidia AMD
Year May 2017 Sep 10, 2008
Code Name GP108-300 RV730 PRO
Memory 2048 MB 512 MB
Core Speed 1265 MHz 600 MHz
Memory Speed 6008 MHz 1000 MHz
Power (Max TDP) 30 watts 55 watts
Bandwidth 49152 MB/sec 16000 MB/sec
Texel Rate 40480 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 4800 Mpixels/sec
Unified Shaders 384 320(64x5)
Texture Mapping Units 32 32
Render Output Units 16 8
Bus Type GDDR5 DDR2
Bus Width 64-bit 128-bit
Fab Process 16 nm 55 nm
Transistors 3300 million 514 million
Bus PCIe 3.0 x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield