Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 7850
IntroThe GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core speed at 1265 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 7850, which makes use of a 28 nm design. AMD has set the core speed at 860 MHz. The GDDR5 RAM runs at a frequency of 1200 MHz on this particular model. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7850 should be 213% faster than the GeForce GT 1030 in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 7850 will be quite a bit (approximately 36%) more effective at AF than the GeForce GT 1030. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 7850 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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