Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTX Titan Black
IntroThe GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this card. It features 384 SPUs as well as 32 TAUs and 16 ROPs.Compare that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this card. It features 2880 SPUs as well as 240 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black will be 584% faster than the GeForce GT 1030 in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX Titan Black should be quite a bit (about 427%) faster with regards to AF than the GeForce GT 1030. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX Titan Black is superior to the GeForce GT 1030, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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