Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTX Titan Black
IntroThe GeForce GT 1030 has a core clock speed of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 64-bit bus, and uses a 16 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 2880 SPUs along with 240 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black should be a lot faster than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GTX Titan Black will be quite a bit (approximately 427%) faster with regards to anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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