Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Nvidia Titan Xp
IntroThe GeForce 8600 GT 1GB GDDR3 comes with a core clock speed of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also features a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Nvidia Titan Xp, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X memory works at a frequency of 1426 MHz on this model. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Nvidia Titan Xp should perform a lot faster than the GeForce 8600 GT 1GB GDDR3 in general. (explain)
Texel RateThe Nvidia Titan Xp is quite a bit (about 4294%) more effective at AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf using a high resolution is important to you, then the Nvidia Titan Xp is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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