Compare any two graphics cards:
GeForce 8800 GT 512MB vs Nvidia Titan Xp
IntroThe GeForce 8800 GT 512MB makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare those specifications to the Nvidia Titan Xp, which features GPU core speed of 1582 MHz, and 12288 MB of GDDR5X memory running at 1426 MHz through a 384-bit bus. It also features 3840 SPUs, 240 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan Xp should theoretically be much faster than the GeForce 8800 GT 512MB in general. (explain)
Texel RateThe Nvidia Titan Xp will be quite a bit (about 1030%) faster with regards to anisotropic filtering than the GeForce 8800 GT 512MB. (explain)
Pixel RateThe Nvidia Titan Xp should be much (more or less 1482%) faster with regards to full screen anti-aliasing than the GeForce 8800 GT 512MB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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