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GeForce 8800 GTS (G80) 640MB vs Radeon HD 3870 1GB

Intro

The GeForce 8800 GTS (G80) 640MB comes with a clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.

Compare all of that to the Radeon HD 3870 1GB, which comes with a GPU core clock speed of 775 MHz, and 1024 MB of GDDR4 memory running at 1125 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 37 Watts (35%)

Memory Bandwidth

In theory, the Radeon HD 3870 1GB is 14% faster than the GeForce 8800 GTS (G80) 640MB in general, due to its higher bandwidth. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 8640 (14%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB is quite a bit (more or less 99%) better at anisotropic filtering than the Radeon HD 3870 1GB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12224 (99%)

Pixel Rate

The Radeon HD 3870 1GB is much (more or less 21%) faster with regards to AA than the GeForce 8800 GTS (G80) 640MB, and also will be capable of handling higher resolutions better. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 2140 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 3870 1GB
Manufacturer nVidia ATi
Year Nov 2006 (640) Nov 19, 2007
Code Name G80 RV670 XT
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
Memory 640 MB 1024 MB
Core Speed 513 MHz 775 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1125 MHz
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR4
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 106 watts
Shader Model 4.0 4.1
Bandwidth 63360 MB/sec 72000 MB/sec
Texel Rate 24624 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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