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GeForce 8800 GTS (G80) 320MB vs Radeon HD 3870 1GB

Intro

The GeForce 8800 GTS (G80) 320MB features a core clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit memory bus, and uses a 90 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare all that to the Radeon HD 3870 1GB, which comes with core clock speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 37 Watts (35%)

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 1GB should theoretically be just a bit superior to the GeForce 8800 GTS (G80) 320MB in general. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 8640 (14%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB should be a lot (about 99%) better at texture filtering than the Radeon HD 3870 1GB. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12224 (99%)

Pixel Rate

The Radeon HD 3870 1GB will be a lot (more or less 21%) more effective at anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 2140 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 320MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 3870 1GB
Manufacturer nVidia ATi
Year Feb 2007 Nov 19, 2007
Code Name G80 RV670 XT
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
Memory 320 MB 1024 MB
Core Speed 513 MHz 775 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1125 MHz
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR4
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 106 watts
Shader Model 4.0 4.1
Bandwidth 63360 MB/sec 72000 MB/sec
Texel Rate 24624 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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