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GeForce 8800 GTS (G92) vs Radeon HD 3870 1GB

Intro

The GeForce 8800 GTS (G92) makes use of a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM works at a speed of 970 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 3870 1GB, which has a clock frequency of 775 MHz and a GDDR4 memory frequency of 1125 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 29 Watts (27%)

Memory Bandwidth

In theory, the Radeon HD 3870 1GB is 16% quicker than the GeForce 8800 GTS (G92) in general, due to its greater data rate. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 9920 (16%)

Texel Rate

The GeForce 8800 GTS (G92) is quite a bit (more or less 235%) more effective at texture filtering than the Radeon HD 3870 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 29200 (235%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 1GB is a better choice, though only just barely. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 2000 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 3870 1GB
Manufacturer nVidia ATi
Year Dec 2007 Nov 19, 2007
Code Name G92 RV670 XT
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
Memory 512 MB 1024 MB
Core Speed 650 MHz 775 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 970 MHz 1125 MHz
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 135 watts 106 watts
Shader Model 4.0 4.1
Bandwidth 62080 MB/sec 72000 MB/sec
Texel Rate 41600 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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