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GeForce GTX 970 vs Nvidia Titan Xp

Intro

The GeForce GTX 970 has a GPU core clock speed of 1050 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also is comprised of 1664 Stream Processors, 104 TAUs, and 64 Raster Operation Units.

Compare all of that to the Nvidia Titan Xp, which comes with a core clock frequency of 1582 MHz and a GDDR5X memory frequency of 1426 MHz. It also features a 384-bit bus, and makes use of a 16 nm design. It is made up of 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 970 10867 points
Difference: 17071 (157%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 548 (209%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Nvidia Titan Xp 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

As far as performance goes, the Nvidia Titan Xp should theoretically be quite a bit superior to the GeForce GTX 970 overall. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 336845 (150%)

Texel Rate

The Nvidia Titan Xp should be much (about 248%) better at texture filtering than the GeForce GTX 970. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 270480 (248%)

Pixel Rate

If using high levels of AA is important to you, then the Nvidia Titan Xp is the winner, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 84672 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year September 2014 April 2017
Code Name GM204-200 GP102
Memory 4096 MB 12288 MB
Core Speed 1050 MHz 1582 MHz
Memory Speed 7000 MHz 11408 MHz
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 560845 MB/sec
Texel Rate 109200 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 1664 3840
Texture Mapping Units 104 240
Render Output Units 64 96
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 5200 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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