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Nvidia Titan Xp vs Radeon R9 295X2

Intro

The Nvidia Titan Xp comes with a clock frequency of 1582 MHz and a GDDR5X memory frequency of 1426 MHz. It also uses a 384-bit memory bus, and makes use of a 16 nm design. It is comprised of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.

Compare those specifications to the Radeon R9 295X2, which comes with clock speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Radeon R9 295X2 21205 points
Difference: 6733 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan Xp 250 Watts
Radeon R9 295X2 500 Watts
Difference: 250 Watts (100%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should theoretically be a small bit better than the Nvidia Titan Xp overall. (explain)

Radeon R9 295X2 640000 MB/sec
Nvidia Titan Xp 560845 MB/sec
Difference: 79155 (14%)

Texel Rate

The Nvidia Titan Xp will be a small bit (approximately 6%) more effective at texture filtering than the Radeon R9 295X2. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Radeon R9 295X2 358336 Mtexels/sec
Difference: 21344 (6%)

Pixel Rate

The Nvidia Titan Xp will be just a bit (more or less 17%) faster with regards to FSAA than the Radeon R9 295X2, and will be able to handle higher resolutions while still performing well. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Radeon R9 295X2 130304 Mpixels/sec
Difference: 21568 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan Xp Radeon R9 295X2
Manufacturer nVidia AMD
Year April 2017 April 2014
Code Name GP102 Vesuvius
Memory 12288 MB 4096 MB (x2)
Core Speed 1582 MHz 1018 MHz (x2)
Memory Speed 11408 MHz 5000 MHz (x2)
Power (Max TDP) 250 watts 500 watts
Bandwidth 560845 MB/sec 640000 MB/sec
Texel Rate 379680 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 3840 2816 (x2)
Texture Mapping Units 240 176 (x2)
Render Output Units 96 64 (x2)
Bus Type GDDR5X GDDR5
Bus Width 384-bit 512-bit (x2)
Fab Process 16 nm 28 nm
Transistors 12000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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