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Nvidia Titan Xp vs Radeon R9 295X2

Intro

The Nvidia Titan Xp makes use of a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X RAM is set to run at a speed of 1426 MHz on this particular card. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.

Compare all that to the Radeon R9 295X2, which uses a 28 nm design. AMD has set the core frequency at 1018 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this model. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Radeon R9 295X2 21205 points
Difference: 6733 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan Xp 250 Watts
Radeon R9 295X2 500 Watts
Difference: 250 Watts (100%)

Memory Bandwidth

The Radeon R9 295X2, in theory, should perform just a bit faster than the Nvidia Titan Xp in general. (explain)

Radeon R9 295X2 640000 MB/sec
Nvidia Titan Xp 560845 MB/sec
Difference: 79155 (14%)

Texel Rate

The Nvidia Titan Xp is a little bit (approximately 6%) more effective at texture filtering than the Radeon R9 295X2. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Radeon R9 295X2 358336 Mtexels/sec
Difference: 21344 (6%)

Pixel Rate

If running with high levels of AA is important to you, then the Nvidia Titan Xp is a better choice, though not by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Radeon R9 295X2 130304 Mpixels/sec
Difference: 21568 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan Xp Radeon R9 295X2
Manufacturer nVidia AMD
Year April 2017 April 2014
Code Name GP102 Vesuvius
Memory 12288 MB 4096 MB (x2)
Core Speed 1582 MHz 1018 MHz (x2)
Memory Speed 11408 MHz 5000 MHz (x2)
Power (Max TDP) 250 watts 500 watts
Bandwidth 560845 MB/sec 640000 MB/sec
Texel Rate 379680 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 3840 2816 (x2)
Texture Mapping Units 240 176 (x2)
Render Output Units 96 64 (x2)
Bus Type GDDR5X GDDR5
Bus Width 384-bit 512-bit (x2)
Fab Process 16 nm 28 nm
Transistors 12000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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