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GeForce GTX 1080 vs Nvidia Titan Xp

Intro

The GeForce GTX 1080 comes with a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X memory is set to run at 1251 MHz through a 256-bit bus. It also is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare those specs to the Nvidia Titan Xp, which uses a 16 nm design. nVidia has set the core frequency at 1582 MHz. The GDDR5X RAM works at a frequency of 1426 MHz on this model. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 1080 21942 points
Difference: 5996 (27%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
GeForce GTX 1080 553 Sol/s
Difference: 257 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Nvidia Titan Xp 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

In theory, the Nvidia Titan Xp will be 71% faster than the GeForce GTX 1080 in general, due to its greater bandwidth. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 233165 (71%)

Texel Rate

The Nvidia Titan Xp is a lot (about 48%) faster with regards to AF than the GeForce GTX 1080. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 1080 257120 Mtexels/sec
Difference: 122560 (48%)

Pixel Rate

The Nvidia Titan Xp should be a lot (about 48%) better at anti-aliasing than the GeForce GTX 1080, and will be capable of handling higher screen resolutions while still performing well. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 1080 102848 Mpixels/sec
Difference: 49024 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year May 2016 April 2017
Code Name GP104-400 GP102
Memory 8192 MB 12288 MB
Core Speed 1607 MHz 1582 MHz
Memory Speed 10008 MHz 11408 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 560845 MB/sec
Texel Rate 257120 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 2560 3840
Texture Mapping Units 160 240
Render Output Units 64 96
Bus Type GDDR5X GDDR5X
Bus Width 256-bit 384-bit
Fab Process 16 nm 16 nm
Transistors 7200 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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