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Geforce GTX 1080 Ti vs Nvidia Titan Xp

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has set the core frequency at 1480 MHz. The GDDR5X memory runs at a speed of 1376 MHz on this card. It features 3584 SPUs along with 224 TAUs and 88 Rasterization Operator Units.

Compare those specifications to the Nvidia Titan Xp, which uses a 16 nm design. nVidia has clocked the core speed at 1582 MHz. The GDDR5X RAM is set to run at a frequency of 1426 MHz on this specific model. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Geforce GTX 1080 Ti 27629 points
Difference: 309 (1%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
Geforce GTX 1080 Ti 710 Sol/s
Difference: 100 (14%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Nvidia Titan Xp should perform a little bit faster than the Geforce GTX 1080 Ti overall. (explain)

Nvidia Titan Xp 560845 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 65229 (13%)

Texel Rate

The Nvidia Titan Xp should be a bit (about 15%) more effective at anisotropic filtering than the Geforce GTX 1080 Ti. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Geforce GTX 1080 Ti 331520 Mtexels/sec
Difference: 48160 (15%)

Pixel Rate

The Nvidia Titan Xp will be a bit (about 17%) better at full screen anti-aliasing than the Geforce GTX 1080 Ti, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Geforce GTX 1080 Ti 130240 Mpixels/sec
Difference: 21632 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Nvidia Titan Xp
Manufacturer nVidia nVidia
Year March 2017 April 2017
Code Name GP102 GP102
Memory 11264 MB 12288 MB
Core Speed 1480 MHz 1582 MHz
Memory Speed 11008 MHz 11408 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 495616 MB/sec 560845 MB/sec
Texel Rate 331520 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 3584 3840
Texture Mapping Units 224 240
Render Output Units 88 96
Bus Type GDDR5X GDDR5X
Bus Width 352-bit 384-bit
Fab Process 16 nm 16 nm
Transistors 12000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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