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GeForce GTX 1080 vs Radeon RX 550

Intro

The GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X memory is set to run at a speed of 1251 MHz on this specific model. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.

Compare all of that to the Radeon RX 550, which features clock speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon RX 550 3507 points
Difference: 18435 (526%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 1080 180 Watts
Difference: 130 Watts (260%)

Memory Bandwidth

Theoretically, the GeForce GTX 1080 should be a lot faster than the Radeon RX 550 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 212992 (186%)

Texel Rate

The GeForce GTX 1080 should be a lot (approximately 630%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 221920 (630%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is a better choice, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 85248 (484%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon RX 550
Manufacturer nVidia AMD
Year May 2016 April 2017
Code Name GP104-400 Polaris 12
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1100 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 50 watts
Bandwidth 327680 MB/sec 114688 MB/sec
Texel Rate 257120 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2560 512
Texture Mapping Units 160 32
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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