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GeForce GT 440 1.5GB vs Radeon RX 580

Intro

The GeForce GT 440 1.5GB comes with a GPU core speed of 594 MHz, and the 1536 MB of GDDR3 RAM runs at 900 MHz through a 192-bit bus. It also is comprised of 144 Stream Processors, 24 Texture Address Units, and 24 ROPs.

Compare those specs to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core speed at 1257 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this particular card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GT 440 1.5GB 840 points
Difference: 12790 (1523%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon RX 580 185 Watts
Difference: 129 Watts (230%)

Memory Bandwidth

Performance-wise, the Radeon RX 580 should theoretically be a lot superior to the GeForce GT 440 1.5GB in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 218944 (507%)

Texel Rate

The Radeon RX 580 is much (approximately 1170%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 166752 (1170%)

Pixel Rate

The Radeon RX 580 will be quite a bit (approximately 182%) better at full screen anti-aliasing than the GeForce GT 440 1.5GB, and should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 25968 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Radeon RX 580
Manufacturer nVidia AMD
Year October 2010 April 2017
Code Name GF106 Polaris 20
Memory 1536 MB 8192 MB
Core Speed 594 MHz 1257 MHz
Memory Speed 1800 MHz 8000 MHz
Power (Max TDP) 56 watts 185 watts
Bandwidth 43200 MB/sec 262144 MB/sec
Texel Rate 14256 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 144 2304
Texture Mapping Units 24 144
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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