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GeForce GTX 970 vs Radeon RX 580

Intro

The GeForce GTX 970 uses a 28 nm design. nVidia has set the core speed at 1050 MHz. The GDDR5 memory works at a speed of 1750 MHz on this model. It features 1664 SPUs along with 104 TAUs and 64 Rasterization Operator Units.

Compare those specs to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core speed at 1257 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this particular model. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 970 10867 points
Difference: 2763 (25%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 53 (20%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 9 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon RX 580 185 Watts
Difference: 40 Watts (28%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 should perform a small bit faster than the GeForce GTX 970 in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 580 should be much (more or less 66%) faster with regards to AF than the GeForce GTX 970. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 71808 (66%)

Pixel Rate

The GeForce GTX 970 is quite a bit (about 67%) more effective at FSAA than the Radeon RX 580, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 26976 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon RX 580
Manufacturer nVidia AMD
Year September 2014 April 2017
Code Name GM204-200 Polaris 20
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 145 watts 185 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 109200 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1664 2304
Texture Mapping Units 104 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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