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GeForce GTX 960 vs Radeon RX 580

Intro

The GeForce GTX 960 features a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon RX 580, which features clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 960 7627 points
Difference: 6003 (79%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 161 (105%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 17 (155%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX 580 185 Watts
Difference: 65 Watts (54%)

Memory Bandwidth

In theory, the Radeon RX 580 should be much faster than the GeForce GTX 960 in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 150144 (134%)

Texel Rate

The Radeon RX 580 will be a lot (approximately 151%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 108880 (151%)

Pixel Rate

The Radeon RX 580 should be a bit (more or less 12%) more effective at full screen anti-aliasing than the GeForce GTX 960, and also capable of handling higher resolutions while still performing well. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 4160 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 580
Manufacturer nVidia AMD
Year January 2015 April 2017
Code Name GM206 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1127 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 120 watts 185 watts
Bandwidth 112000 MB/sec 262144 MB/sec
Texel Rate 72128 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1024 2304
Texture Mapping Units 64 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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