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GeForce GTX Titan X vs Radeon RX 580

Intro

The GeForce GTX Titan X comes with core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 RAM. It features 3072 SPUs along with 192 Texture Address Units and 96 ROPs.

Compare all that to the Radeon RX 580, which has GPU clock speed of 1257 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon RX 580 13630 points
Difference: 4249 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX Titan X 250 Watts
Difference: 65 Watts (35%)

Memory Bandwidth

In theory, the GeForce GTX Titan X will be 28% faster than the Radeon RX 580 in general, due to its greater bandwidth. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 73856 (28%)

Texel Rate

The GeForce GTX Titan X will be just a bit (about 6%) better at anisotropic filtering than the Radeon RX 580. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 10992 (6%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX Titan X is the winner, by far. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 55776 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon RX 580
Manufacturer nVidia AMD
Year March 2015 April 2017
Code Name GM200 Polaris 20
Memory 12288 MB 8192 MB
Core Speed 1000 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 250 watts 185 watts
Bandwidth 336000 MB/sec 262144 MB/sec
Texel Rate 192000 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 3072 2304
Texture Mapping Units 192 144
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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